![]() Sol has extra capacity for fighters, so more health + dice, but I believe they only have 17 more than base factions (+9 from flagship, +8 from Carriers), so Cabal does better if they have 3 space dock 2 in one system (+45). Other than that, Sardakk is probably the best lose 1 dreadnaught to destroy 2 warsuns, +2 to all rolls, counter Barony’s invincible Dreads/Flagship.īarony has a good time with their full dread fleet with Flagship and Warsuns emergency repairs with NES in this situation is nuts, and don’t forget to use War Funding to reroll all of your misses. Ghosts of Creuss can blow up the Alastor with Dimensional slicer + direct hit, but I’m not sure how else this can be stopped (and direct hit just gets sabotaged if Nekro’s situation is perfect). In this scenario, Nekro can have infinite ground forces taking part in the fight if they have a planet with a giant stack there prior to activation, so long as their flagship exists long enough to activate its ability no one can beat Nekro. You're right! Without their hero, the maximum Mentak fleet (16 fleets pool, max capacity, all upgrades) doesn't stand a chance, winning 0% of the time. So short of Nekro drawing every war machine, getting space dock 2, and using every single build to increase the infantry/fighters at home, I believe this Barony fleet takes it. The 88/89 infantry mark is where the Nekro virus can take the edge. Increase to 80 infantry, and the Barony has a 92% chance. ![]() I used to test this against a Nekro fleet of the flagship, 4 carriers, 24 fighter 2s, and 70 infantry 2s, and the Barony had a 100% chance of victory. The fleet can sustain 16 hits via sustain damage before needing to sacrifice a unit, and will use duranium armor every round to repair a dread, plus repair the flagship via it's ability, for 4 hits per round of healing. Off course, Barony has Duranium Armor, NES, and Assault Cannon. This gives a capacity of 52, which will be taken up by fighters 2s. Using their hero to eliminate the fleet supply cap for 1 round, the Barony rushes in with their flagship, 5 upgraded dreadnoughts, 2 war suns, 4 carrier 2s, 8 cruiser 2s, and 8 destroyer 2s. If we're ignoring the Yin Flagship and Muaat hard counters, I will throw in a vote for a Barony fleet. "Flaming," derogatory remarks about demographics or ethnicities, and ad hominem attacks on users is entirely unnecessary and will be met with mutes or bans.įirst time here? Just looking for more information? Attack players at your table, not users of the sub. Senate Sanctuary: No real world politics, only space politics. ![]() If you make a product/peripheral or know of one that will fit a user's needs, feel free to share it but remember this is a discussion forum, not a marketplace. There's no such thing as a "dumb" question but try the search box before submitting a question.Įconomic Equality: Try to limit promotional posts for selling items. Shared Research: This subreddit is a resource for players new and old. Many players may be familiar with the game's third edition, published in 2005, with two expansions - Shattered Empire and Shards of the Throne.ĭemilitarized Zone: All users are expected to follow reddiquette. The game is currently in its fourth edition. Taking on the role of one of twentyfour ancient civilizations, players compete for interstellar supremacy through warfare, trade, uncertain allegiances, and political dominance. Twilight Imperium is an epic board game of galactic conquest for up to 8 players.
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